I tried out the no Zeds version and found it to be very tedious to walk through a mostly empty area. You stated that you'd needed feedback on your Esseker mission regarding the density of AI placement. The brambles and young trees have just started to overgrow the derelict and abandoned human settlements, where you may still find the occasional food can or water reservoir, alongside the wrecked cars and unmanned roadblocks. Instead, Esseker depicts a world several months or a at best a few years after a Virus-kills-off-most-people-scenario such as RAVAGE suggests. That island is just spot-on for post-apocalyptic immersion, espescially if your not playing an all-out nuclear overkill scenario which would render the world a sandy wasteland as it is depicted in e.g. Thanks for making the template and thanks for promoting the use of Esseker.